Tophitman, Captain   ro

Tophitman<br>Army: USA<br>Kit: Sniper<br>Weapon: Sniper Rifles
Sniper Rifles
Helicopter
Sniper
karkand_stormfront
Player Profile
Scores
Total 111794
Teamwork 12194
Combat 98548
Commander 1129
Time
Commander 3h 15m 02s
Squad Leader 16h 51m 09s
Squad Member 29h 46m 27s
Lone Wolf 12h 59m 52s
Total 62h 54m 51s
Team Profile
Capture Points
Captures 189
Assists 179
Defends 313
Teamwork
Kill Assists 1455
Heals 89
Revives 183
Ammos 93
Repairs 8
Driver Ability 12
Combat Profile
Accuracy 29.73%
K/D Ratio 9.76
Kills
Total/Streak 18958/618
Kills/minute 5.02
Kills/round 84.26
Deaths
Total 1943
Deaths/minute 0.51
Deaths/round 8.64
Death Streak 6

Map (max 62 shown) Time Wins Losses Best Round
strike_at_karkand 2h 53m 42s 9 0 1231
bushehr 0h 49m 08s 2 0 896
karkand_mountains 0h 07m 00s 1 0 77
fob_simulations 1h 01m 41s 0 2 422
cliff_attack 2h 30m 09s 7 1 2533
airport 0h 29m 42s 1 0 447
towers 1h 15m 35s 1 2 561
qala_diza 0h 12m 03s 1 0 496
the_push_day 1h 31m 49s 5 2 933
hell_island 0h 01m 11s 0 0 37
tunnel_terror 0h 04m 44s 1 1 103
bomsf_dragon_valley 0h 09m 43s 0 0 123
falklands 0h 30m 30s 1 1 217
karkand_stormfront 4h 46m 01s 9 6 916
urban_jungle 0h 46m 58s 2 1 734
zatar_wetlands_ii 0h 59m 58s 2 0 406
wake_twilight 0h 07m 06s 1 0 109
sharqi_peninsula 1h 45m 58s 7 0 757
processing_plant 0h 59m 04s 3 0 625
fob_cqb 1h 01m 56s 1 1 3090
heaven_and_hell 1h 06m 24s 3 0 1089
village_lost 0h 13m 43s 1 0 202
strike_at_karkand_2 0h 37m 22s 1 0 1275
midway 1h 16m 27s 3 0 886
invasion_of_the_philippines 0h 15m 32s 1 0 180
basrahs_edge_bfds 0h 37m 16s 2 0 1207
adh_oasis_revisited 0h 22m 35s 1 1 308
eagles_nest 0h 40m 05s 2 0 1064
gulf_of_oman 3h 57m 33s 13 2 948
operation_clean_sweep 1h 51m 27s 5 1 1412
operation_black_hawk_down 0h 07m 40s 0 1 98
revenge_in_eltaksim 0h 00m 35s 1 0 0
marauders_at_midnight 0h 35m 45s 2 2 1685
road_to_jalalabad 2h 03m 15s 6 1 1192
al_khafji_docks 0h 16m 18s 1 0 846
operation_fox 0h 17m 28s 1 0 481
seaport 0h 04m 55s 0 0 36
zatar_wetlands 1h 08m 07s 3 3 523
end_of_the_line 1h 39m 33s 4 0 882
soul 0h 39m 16s 1 0 679
the_path 0h 31m 07s 1 0 1673
blitzkrieg 0h 00m 57s 1 0 20
aix_archipelago 0h 43m 27s 2 1 534
aix_refinery 2h 20m 45s 6 1 692
torkre 1h 51m 54s 6 0 1318
abandoned_village 0h 38m 48s 3 1 122
tobruk 0h 02m 46s 0 1 35
iron_thunder 0h 17m 46s 0 1 528
aix_runningman 0h 58m 16s 2 2 639
aix_damocles 0h 57m 19s 4 2 652
husky 0h 41m 10s 0 2 661
battle_of_tehran 0h 12m 12s 1 0 339
mash_fu_city 1h 59m 08s 3 3 1197
wake_island_2007 1h 38m 50s 0 2 65
city_district 0h 11m 30s 0 0 212
operation_hydra 1h 11m 32s 2 3 579
urban_decay 0h 53m 08s 0 2 731
operation_power_failure_bfsp 0h 03m 19s 1 0 98
insurgency_on_alcatraz_island 1h 11m 39s 3 1 879
dragon_valley_moon 0h 56m 56s 2 0 901
aix_wake_island_2007 0h 48m 34s 1 1 471

Vehicle Time Kills Deaths K/D Ratio Road Kills
Armor 3h 31m 37s 1763 49 1763:49 85
Aviator 1h 58m 46s 527 33 527:33 15
Air Defense 0h 14m 11s 30 0 30:0 1
Helicopter 4h 24m 02s 1504 86 752:43 47
Transport 1h 20m 44s 110 19 110:19 31
Artillery 0h 00m 23s 1 0 1:0 0
Ground Defense 0h 08m 10s 28 3 28:3 1

Army Time Wins Losses Best Round Worst Round
USA 43h 35m 40s 118 32 2533 0
MEC 9h 23m 20s 15 13 933 0
CHINA 5h 44m 54s 9 3 1685 0
SEALS 2h 54m 08s 9 7 3090 0
SAS 0h 12m 51s 4 2 411 0
SPETZNAS 0h 00m 00s 0 0 0 0
MECSF 0h 00m 00s 0 0 0 0
REBELS 0h 00m 00s 0 0 0 0
INSURGENTS 0h 00m 00s 0 0 0 0

Kit Time Kills Deaths K/D Ratio
Anti-tank 1h 43m 29s 595 60 119:12
Assault 4h 17m 23s 1282 173 1282:173
Engineer 6h 20m 44s 2184 186 364:31
Medic 5h 25m 27s 1599 163 1599:163
Special-Ops 10h 04m 01s 2882 375 2882:375
Support 5h 11m 06s 2271 158 2271:158
Sniper 21h 52m 46s 6581 746 6581:746

Weapon Time Kills Deaths K/D Ratio Accuracy
Assault Rifles 1h 50m 43s 252 59 252:59 20%
Grenade Launcher Attachment 0h 17m 09s 73 11 73:11 26%
Carbines 0h 17m 55s 41 7 41:7 20%
Light Machine Guns 0h 25m 45s 111 18 37:6 6%
Sniper Rifles 4h 54m 29s 491 67 491:67 44%
Pistols 0h 10m 07s 27 14 27:14 13%
AT/AA 0h 10m 15s 38 8 19:4 32%
Submachine Guns 0h 18m 18s 29 32 29:32 19%
Shotguns 0h 08m 12s 8 8 1:1 12%
Knife 0h 15m 14s 41 18 41:18 18%
Defibrillator 0h 11m 11s 4 11 4:11 75%
Explosives (C4, Claymore, AT Mine) 4h 57m 22s 4296 387 1432:129 43%
Hand Grenade 0h 14m 12s 97 10 97:10 41%

Miscellaneous Stats
PID (Player ID Number) 128832420
First Battle May 4th, 2008 @ 1:50:38 PM
Last Battle November 13th, 2009 @ 6:32:20 PM
Page Updated September 7th, 2010 @ 6:48:32 PM
Favorite Victim =EBS=DundeeAIX (43)
Worst Enemy =EBS=DundeeAIX (24)
Kicked / Banned 1 / 0
Wins / Losses 163 / 62
Team Kills 22
Team Damage 13
Team Vehicle Damage 123

Awards
Badges <big><big><big>The Basic Engineer Combat Badge</big></big></big><br>Awarded to engineer personnel who have proven themselves during any period the unit was engaged in active combat.<br /><br />Criteria:<br />In a round: 10 kills while an Engineer <big><big><big>The Basic Sniper Combat Badge</big></big></big><br>Awarded to sniper personnel who have proven themselves during any period the unit was engaged in active combat.<br /><br />Criteria:<br />In a round: 5 kills while a Sniper <big><big><big>The Veteran Sniper Combat Badge</big></big></big><br>Awarded to sniper personnel who distinguished themselves during any period the unit was engaged in active combat.<br /><br />Criteria:<br />In a round: 15 kills while a Sniper<br />15h Total time played while Sniper <big><big><big>The Basic Medic Combat Badge</big></big></big><br>Awarded to medical personnel who have proven themselves during any period the unit was engaged in active combat.<br /><br />Criteria:<br />In a round: 10 kills while a Medic <big><big><big>The Basic Spec Ops Combat Badge</big></big></big><br>Awarded to spec ops personnel who have proven themselves during any period the unit was engaged in active combat.<br /><br />Criteria:<br />In a round: 5 kills while a SpecOp <big><big><big>The Basic Assault Combat Badge</big></big></big><br>Awarded to assault personnel who have proven themselves during any period the unit was engaged in active combat<br /><br />Criteria:<br />In a round: 5 kills while Assault <big><big><big>The Basic Anti-tank Combat Badge</big></big></big><br>Awarded to anti-tank personnel who have proven themselves during any period the unit was engaged in active combat<br /><br />Criteria:<br />In a round: 10 kills while Anti-tank <big><big><big>The Basic Support Combat Badge</big></big></big><br>Awarded to support personnel who have proven themselves during any period the unit was engaged in active combat.<br /><br />Criteria:<br />In a round: 10 kills while Support <big><big><big>The Basic Knife Combat Badge</big></big></big><br>Awarded to personnel who have proven themselves with a knife during any period the unit was engaged in active combat<br /><br />Criteria:<br />In a round: 7 kills with a knife <big><big><big>The Basic Pistol Combat Badge</big></big></big><br>Awarded to personnel who have proven themselves with a handgun during any period the unit was engaged in active combat<br /><br />Criteria:<br />In a round: 5 kills with a pistol <big><big><big>The Basic Explosives Ordinance Badge</big></big></big><br>Awarded to personnel who have proven themselves with explosive ordinance during any period the unit was engaged in active combat.<br /><br />Criteria:<br />In a round: 13 Kills with any combination of C4/Claymore/AT-Mine <big><big><big>The Veteran Explosives Ordinance Badge</big></big></big><br>Awarded to personnel who distinguished themselves using explosive ordinance during any period the unit was engaged in active combat.<br /><br /><br /><br />Criteria:<br />In a round: 23 Kills with any combination of C4/Claymore/AT-Mine<br />50 kills with explosives (C4/claymore/AT-mine) <big><big><big>The Expert Explosives Ordinance Badge</big></big></big><br>Awarded to personnel who excelled in the use of explosive ordinance during any period the unit was engaged in active combat.<br /><br /><br /><br />Criteria:<br />In a round: 37 Kills with any combination of C4/Claymore/AT-Mine<br />300 kills with explosives (C4/claymore/AT-mine) <big><big><big>The Basic Command Badge</big></big></big><br>Awarded on the basis of proven skill in the area of command.<br /><br />Criteria:<br />In a round: 40 Command Points <big><big><big>The Basic First Aid Badge</big></big></big><br>Awarded to medical personnel on the basis of proven skill in the area of field medicine.<br /><br />Criteria:<br />In a round: 5 Heal points <big><big><big>The Basic Resupply Badge</big></big></big><br>Awarded to support personnel on the basis of proven skill in the area of ammo resupply.<br /><br />Criteria:<br />In a round: 5 Ammo points <big><big><big>The Basic Armor Badge</big></big></big><br>Awarded to personnel who have been exposed to enemy fire while performing their duties in an armored vehicle.<br /><br />Criteria:<br />In a round: 10 minutes in Armor <big><big><big>The Basic Aviator Badge</big></big></big><br>Awarded to personnel who have been exposed to enemy fire while performing their duties in an airplane,<br /><br />Criteria:<br />In a round: 10 minutes in an Airplane <big><big><big>The Basic Helicopter Badge</big></big></big><br>Awarded to personnel who have been exposed to enemy fire while performing their duties in a helicopter.<br /><br />Criteria:<br />In a round: 15 minutes in a Helicopter <big><big><big>The Basic Transport Badge</big></big></big><br>Awarded to personnel who have been exposed to enemy fire while performing their duties in a transport vehicle.<br /><br />Criteria:<br />In a round: 10 minutes in a Transport <big><big><big>The Basic Engineer Specialist Combat Badge</big></big></big><br>Awarded to engineer personnel who served with excellence during any period the unit was engaged in active combat.<br /><br />Criteria:<br />In a round: 11 kills while Engineer <big><big><big>The Basic Sniper Specialist Combat Badge</big></big></big><br>Awarded to sniper personnel who served with excellence during any period the unit was engaged in active combat.<br /><br />Criteria:<br />In a round: 11 kills while a Sniper <big><big><big>The Basic Spec Ops Specialist Combat Badge</big></big></big><br>Awarded to spec ops personnel who served with excellence during any period the unit was engaged in active combat.<br /><br />Criteria:<br />In a round: 6 kills while a SpecOp <big><big><big>The Basic Assault Specialist Combat Badge</big></big></big><br>Awarded to assault personnel who served with excellence during any period the unit was engaged in active combat.<br /><br />Criteria:<br />In a round: 6 kills while Assault <big><big><big>The Basic Anti-tank Combat Badge</big></big></big><br>Awarded to anti-tank personnel who served with excellence during any period the unit was engaged in active combat.<br /><br />Criteria:<br />In a round: 11 kills while Anti-tank <big><big><big>The Basic Support Combat Badge</big></big></big><br>Awarded to support personnel who served with excellence during any period the unit was engaged in active combat.<br /><br />Criteria:<br />In a round: 11 kills while Support
Medals <big><big><big>The Bronze Star x 26</big></big></big><br>Awarded to those individuals who have distinguished themselves through proven skill and teamwork<br /><br /><br /><br />Criteria:<br />Place Third (3rd) overall in a server at the end of the round <big><big><big>The Gold Star x 92</big></big></big><br>Awarded to those individuals who have distinguished themselves through excellent skill and teamwork<br /><br /><br /><br />Criteria:<br />Place First (1st) overall in a server at the end of the round <big><big><big>The Silver Star x 63</big></big></big><br>Awarded to those individuals who have distinguished themselves through superior skill and teamwork<br /><br /><br /><br />Criteria:<br />Place Second (2nd) overall in a server at the end of the round
Ribbons <big><big><big>The Air-Defense Ribbon</big></big></big><br>Awarded to recognize the individual who performed their duty while engaged in active air-defense combat<br /><br /><br />Criteria:<br />3 Minutes in Stinger (Surface to Air Missile) <br />11 Kills in Stinger (Surface to Air Missile) <big><big><big>The Infantry Officer Ribbon</big></big></big><br>Awarded to recognize the superior dedication of unit leaders during combat situations<br /><br /><br />Criteria:<br />25 Minutes as Squad Leader in 1 Round <br />250 Global Teamwork Points <big><big><big>The Staff Officer Ribbon</big></big></big><br>Awarded to recognize superior achievement by unit commanders during sustained combat situations<br /><br /><br />Criteria: <br />28 Minutes as Commander in 1 Game <br />Commander Score of 50 in 1 Round (before 2x) <big><big><big>The Aerial Service Ribbon</big></big></big><br>Awarded to recognize the individual who performed their duty while engaged in active aerial combat<br /><br /><br />Criteria:<br />15 Minutes in an Airplane <br />19 Kills in an Airplane <big><big><big>The Armored Service Ribbon</big></big></big><br>Awarded to recognize the individual who performed their duty while engaged in active armored combat<br /><br /><br />Criteria:<br />20 Minutes in an Armor Vehicle (Tank/APC type) <br />19 Kills in an Armor Vehicle (Tank/APC type) <big><big><big>The Crew Service Ribbon</big></big></big><br>Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.<br /><br /><br />Criteria:<br />13 Driver Kill Assists in 1 Round <br />5 Kills in 1 Round (within the same round as the previous)<br />1 Driver special ability point  (within the same round as the previous) <big><big><big>The Helicopter Service Ribbon</big></big></big><br>Awarded to recognize the individual who performed their duty while engaged in active helicopter combat<br /><br /><br />Criteria:<br />15 Minutes in Helicopter <br />19 Kills in Helicopter <big><big><big>The Meritorious Unit Ribbon</big></big></big><br>Awarded to recognize an individual's contribution to their unit during sustained combat situations<br /><br /><br />Criteria:<br />26 Minutes in a Squad <br />Team Score of 40 in 1 Round (Reviving/Healing/Re-Supplying, Capturing/Defending/Neutralizing Control Points) <big><big><big>The Airborne Ribbon</big></big></big><br>Awarded to recognize individuals who have  participated in sustained airborne operations during combat situations<br /><br /><br />Criteria:<br />10 seconds in a Parachute in one round <big><big><big>The Combat Action Ribbon</big></big></big><br>Awarded to recognize active participation in ground or air combat<br /><br /><br />Criteria:<br />10 Kill Streak <br />18 Kills in 1 Round <big><big><big>The Good Conduct Ribbon</big></big></big><br>Awarded to recognize exemplary behavior, efficiency, and fidelity in active service<br /><br /><br />Criteria:<br />50 Global Hours of Play Time <br />14 Kills in One Round <br />No Team Kills in the round you receive the medal <br />No Team Damage in the round you receive the medal